ASSIMILATION
PROGRESSION

Equipment Guide — The Armory

Weapon, Armor and Relic loadouts with behavioral affixes: acquisition, sets, crafting, reforging and salvage without regret.

What equipment does

Each hero carries a Weapon / Armor / Relic loadout, worn visibly on the battlefield. Affixes are BEHAVIORAL, not just numeric — items change how a hero fights: what they prioritize, how abilities echo, what happens on kill or on wound. Set bonuses reward committing to a family, with deep four-piece bonuses unlocked by pooling duplicate sets across your whole team.

Getting and improving items

Items drop from Bio-Containers and craft from materials (mutagen, scrap, catalyst) in the Armory, whose Gear Codex tab tracks every definition you have ever owned as a collection. Crafting is pity-protected — bad-luck streaks bend the odds back toward you. Reforging rerolls an item’s affixes when the base is right but the behavior is wrong; it is usually cheaper than chasing a fresh drop of the same slot.

Item level follows how deep you have pushed — your best Campaign stage and Infinite depth — and keeps climbing with no cap, so deeper play unlocks higher affix tiers. Rarity odds rise with item level, and the Armory always shows the item level and odds your containers are dropping at right now.

Salvage without regret

Salvage converts surplus into crafting materials — and it is deliberately hard to hurt yourself: equipped items, set pieces you still need, and recent acquisitions are guarded, and salvage itself carries an UNDO. The rule of thumb: keep one strong item per slot per hero plus anything completing a set; melt the rest without ceremony. Materials in the bank are worth more than a museum of almost-good relics.