ASSIMILATION
THE FUTURE

Roadmap

What is live, what is next, and what is on the horizon.

This roadmap reflects current development priorities. Order and scope evolve with player feedback — the dev blog announces changes.

  • NOW — LIVE · NOVEMBER 2026

    The Grind update

    Campaign openings that no longer decide a run in thirty seconds, a hive that adapts to your snowball from wave 4, Early Call, drafts dealt for your build, the Opening Draft and Splice, honest goal ETAs and a farm-first Home, an uncapped gear chase, Mega Hunt ranks, a real Boss Rush wall, achievement ladders and a Bio-Cache that grows with you.

  • NOVEMBER 2026

    The First Hour update

    A two-wave tutorial with one graduation reward; one unlock summary instead of a stack of popups; new systems that open over your first hours instead of all at once; a defeat debrief on Results; a bigger board on every screen plus real portrait and landscape phone layouts; thirteen battlefields as data; a rising Campaign difficulty curve; Rule Genes; Hive Intelligence for content you've beaten; and the Threat ladder.

  • NOW — LIVE

    The living game

    Five modes (Campaign, Infinite, Boss Rush, Daily and the live-PvP Arena); the full tower roster with stars, branches, strains, mastery and Mulligan organisms; heroes with equipment, forks and expeditions; Mega Boss raids; Doctrines with mastery ranks; the Living Battlefield; story cutscenes; collections, Hive Construction and prestige.

  • NOW — LIVE

    The weekly game & the economy

    Champion Contracts with Gilded marquees and Perfect Weeks, the rotating quest ring plus The Descent Below questline, Weekly Directives, the Season Pass, a LiveOps event calendar, Account Level + Genome Rank with weekly and monthly leaderboards, The Front territory war, and a player-driven Auction House.

  • NEXT

    Deeper roster, more battlefields

    New tower strains and heroes toward the long-term targets (100 towers / 30 heroes), more authored bosses and Mega organisms, more battlefield geometries, new Threat rungs, and new biome ecosystems with bespoke terrain flora.

  • SOON

    Community & competition

    Community spotlight features on this site, richer replay-theater sharing, and seasonal ladders built on the replay-verified boards and Arena divisions already live.

  • PLANNED

    Steam release

    A Steam edition with achievements and cloud saves. Wishlist link lands on the homepage the day the store page is live.

  • PLANNED

    Mobile

    iOS and Android builds — runs already have native-feeling portrait and landscape layouts in the browser; the remaining work is store packaging and platform polish.

  • EXPLORING

    The far horizon

    Co-op raid experiments, user-authored daily modifiers, and localization beyond EN/ES/PT.